SOCOM 2: U.S. Navy SEALs
Sony’s first online game for PlayStation 2 to require a broadband connection receives a sequel with the release of SOCOM II, offering more multiplayer modes, new single-player missions, more weapons, and a number of other added features.
A player's overall success in a mission helps influence the challenge level of subsequent operations, since enemy forces have a finite number of specialists working for them. Thus, eliminating a specific number of units in one particular mission means players may encounter less resistance on later missions. Completing secondary objectives in a mission can also increase a character's attributes in such skills as disarming bombs, so a player's team can grow in experience as they progress, which also influences the difficulty of subsequent missions to a degree.
Enemies have been designed to respond more quickly to a player's advances, seeking cover in foliage, throwing grenades to smoke players out, or setting up gun turrets to blanket the air with bullets. Pathfinding AI has also been addressed, and by watching how online players competed against each another in the first SOCOM, the developers were able to build a teamwork model for enemy units, who will now back each other up in pairs or in groups of three. The terrorists also feature new lines of dialogue and more animation, and will be able to use tanks, helicopters, and anti-artillery guns. To fight this threat, players can outfit their team with 16 additional weapons, including shotguns, grenade launchers, rocket launchers, and anti-personnel mines.
|Dimensions||6 × 4 × 1 in|
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