NFL Quarterback Club 98
The Nintendo 64’s only NFL-licensed football game for 1997-98 is the first cartridge to utilize the console’s 640×480 high-resolution mode for sharp, crisp visuals moving at an estimated 30 frames per second.
The Nintendo 64's only NFL-licensed football game for 1997-98 is the first cartridge to utilize the console's 640x480 high-resolution mode for sharp, crisp visuals moving at an estimated 30 frames per second. Players can choose from 30 NFL teams and over 1500 licensed athletes as they embark on a 16-game season, exhibition game, playoffs, or simulation. The latter features 50 historic scenarios to complete as well as an option to design new challenges. Each team's playbook features 1000 offensive plays, many of which were designed with the help of cover star Brett Favre, and 500 defensive plays. Management options include injuries, free agents, custom players, salary caps, and trades, with detailed stat tracking and roster changes saved to Controller Pak. Veteran broadcaster Marv Albert handles the play-by-play commentary while players "feel" each tackle with the Rumble Pak.
|Dimensions||6 × 4 × 1 in|