DOL-001 (USA) <A>

The GAMECUBE, while not actually a cube at all, measured 6 x 6 x 4.3 inches. It had 4 controller ports & 2 memory card slots across the face. The Serial port 1, found on the bottom, was used to facilitate either a broadband or a Modem Adapter. The High Speed Port, also found on the underside of the console, was for use with the Game Boy Player. The dc input; analog; and digital video outputs were found on the backside of the GAMECUBE.

The Nintendo GAMECUBE. Nintendos' first foray into DISC based games. And even though they finally decided to go DVD, they still couldn't keep it simple. They had to go to the cute little MiniDVD, meaning no DVD playback on the Cube. But, who cares! I don't buy game systems to play DVDs, I buy DVD players for that. I’ll tell you why you buy a GameCube, can you say Resident Evil Zero? I certainly could, and this zombie killing classic tugged hard at my heart strings and forced the hand when it came to acquiring my Nintendo GAMECUBE. What a tiny disc to bring me so much delight and many a sleepless night, at a mere 3.15 inches. Wait, that doesn’t sound right... Anyway, with all the Resident Evils available, you really don’t need any other reasons to own this system. But throw Zelda, Metroid, and Mario Sunshine on the pile just in case.

DOL-001 (USA) <B>

In this revision the serial port 2 was removed, which was the most likely interface for the ProDG Plus; a development and debugging tool for GAMECABE software at that time.

DOL-101 (USA)

While cosmetically similar to the other 2, this revision of the GAMECUBE had a couple more cost cutting changes to help keep prices low. The black GAMECUBE logo disc that sits above the disc drive was no longer interchangeable, as it was in the version 1 (A or B). Also the digital output and support circuitry, being used by less than 1% of users at that time, was removed.