The original Nintendo Gameboy  - Model #DMG-001


Here it is, the handheld that started it all. There still something cool about holding one of these relics. They are well built and do suffer as bad from the Nintendo Yellowing problems.


While many of the games are herder to play these days simply due to the graphic quality. There are plenty that will always stand the test of time, Tetris anyone? Good battery life, sturdy construction, massive game library and original ipod like coolness. If you dont own one of these, are you really a gamer?


Gameboy DMG-01

Unit lifetime: 1989 - 1996

Units sold worldwide: 118.69 million (GB + GB color)

Resolution: 160 × 144 pixels

Colors on screen: 4 shades of "gray"

Power requirements: 6 V, 0.7 W or 4 AA batteries

Sound: 4 channel stereo

Games released: 627

Gameboy Pocket MGB-001

Bartender…can I get a GAMEBOYlite, please? Ultimately, this was a smaller, lighter Gameboy unit that required fewer batteries. Yes, it plays just as great…but with less filling.


Unit lifetime: 1996 - 1998

Units sold worldwide: 118.69 million (GB + GB color)

Resolution: 160 × 144 pixels

Colors on screen: 4 shades of "gray"

Power requirements: 2 AAA batteries

Sound: 4 channel stereo

Games released: 627

It is still a wonder to me just how this franchise stood atop the mountain, meek and David-like, to readily fend off each and every Goliath that clamored up the hillside. It began with a very humble launch ensemble; sporting a black and green reflective LCD screen, an eight-way directional pad, two action buttons (A and B), and Start and Select buttons. This 3.5 x 5.75 x 1.25 hunk of grey plastic kept many of us on-the-go gamers busy, as a cheap, but well made introduction to portable ADD gaming. It may not have been the 1st transportable cart based system, but it was 1 of the 1st to make a profound impact on mainstream gamers around the world.

Gameboy Color CGB-001

For almost a decade we played on a system with the optical technology befitting mans best friend. And then Nintendo introduced the Gameboy Color, with a color screen, processor speed x 2, & 4 times as much memory as the original. Technologically, a handheld that could now be discretely compared to the 8-bit NES.


The Gameboy Color was backwards compatible, supporting a large library of existing Gameboy software. The units shell also came in a handful of colors upon launch, which included: Strawberry, Grape, Kiwi, Dandelion, & Teal. Many special additions were to follow, such as: Tommy Hilfiger edition, Hello Kitty edition, Pokémon edition, atomic purple (translucent), and so on.


Unit lifetime: 1998 - 2001

Units sold worldwide: 118.69 million (GB + GB color)

Resolution: 160 x 144

Colors available : 32,768

Colors on screen: 56

Power requirements: 2AA batteries or 3v dc

Sound: 4 channels FM stereo

Games released: 467

Gameboy Advance AGB-001

Bigger is better…or is it? The Gameboy Advance brought a 2.9 inch reflective thin-film transistor (TFT) color LCD to the table, capable of displaying 80 more pixels than that of its predecessors. The size of the unit was 3.2 x 5.69 x 0.97 inches.


Unfortunatly, the lack of a backlight made it difficult to play the system in low lit areas leaving the operator to outsource illumination via, direct sunlight, lamp-posts, lanterns, lighting accessories, and the occasional “junk-mail” based campfire.


Unit lifetime: 2001 - 2003

Units sold worldwide: 41.64 million

Resolution: 240 x 160 pixels

Colors available : 32,768

Colors on screen: 511 

Power requirements: 2 AA batteries or 3.3V DC 350mA

Sound: 4 channel CGB

Games released: 812

Game Boy Advance SP AGS-001/AGS-101

To see or not to see that is the question…The answer was a built-in front light screen for the 001 model, while the 101 had a much brighter built-in backlit screen. Both models bore a clamshell canopy that allowed the unit a smaller footprint for storing.

Color me Bad - as the outer shell of this model came at you with flying colors; Onyx, Flame, Platinum, Cobalt blue, Pearl pink, Pearl blue, Graphite, Midnight blue (backlit), Charizard Red, Torchic Orange, Venusaur Green, NES classic design, and Pikachu Yellow, Surf Blue edition, Pokémon Emerald Green Rayquaza, Spongebob Squarepants backlit edition, & even an All Black edition.


Unit lifetime: 2003 - 2005

Units sold worldwide: 43.52 million

Resolution: 240x160 pixels

Colors available : 32,768

Colors on screen: 511

Power requirements: Rechargeable lithium-ion battery

Sound: Stereo

Games released: 812

Game Boy Micro OXY-001

This sleek unit was roughly the size of an NES controller, and came with the ability to interchange faceplates. What the Gameboy Micro could not do, tragically, was to play anything other than a Gameboy advance title. As quickly as Nintendo dropped backwards compatibility in this model, customers dropped the Micro…


Unit lifetime: 2005 -

Units sold worldwide: 2.42 million

Resolution: 240 x 160

Colors available : 32,768

Colors on screen: 511 reflective TFT LCD

Power requirements: Lithium-ion battery

Sound: Mono

Games released: 812

And now we come to the other versions of the GameBoy page, Uhg! Talk about different versions! Now as I’ve stated in other areas, I like to take my own pictures, well, I just dont have one of each of these. I will list the specs and basic information, but will have to drop the pictures in as I recieve the units. So without further ado…

HOME PAGE    •    NINTENDO PAGE    •    HOW TO SECTION    •    THE TROG STORE    •    ABOUT US    •    CONTACT TROG